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1. [Request] HUD upgrades via equipment - in Feedback/Requests [original thread]
What I would want here is a "range finder" type equipment that would fit into a high/low slot. This "range finder" would put a red halo around enemies that are out of range of your current weapon. A yellow halo around enemies that are within the...
- by Zondervin Tau - at 2013.05.30 16:39:00
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2. Skill Point Suggestion - in Feedback/Requests [original thread]
My suggestion is that upon character creation we pick either active or passive SP accumulation. Meaning you could have passive or active sp accumulation of SP but not both.. Here is how I see this working: (all numbers simplified for examples) 10...
- by Zondervin Tau - at 2013.05.08 19:28:00
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3. Call back (return) vehicles. - in Feedback/Requests [original thread]
Calling in vehicles is a good isk dump which is needed for a good solid economy. But I do agree about recalling. My suggestion is that you can recall via rev but it MUST be your rev. You bought it with your own isk. If it dies you out the cost of...
- by Zondervin Tau - at 2013.02.20 01:16:00
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4. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
I personally think heavies are fine right were they are. The biggest problem i have is that they make up like half the other team in a lot of my games lately. Keep heavies to 1 per squad and were all happy. Zon
- by Zondervin Tau - at 2013.02.20 01:10:00
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5. [Suggestion] New minerals for making Dust weapons and equipment - in Feedback/Requests [original thread]
I am suggesting (for discussion) that CCP introduce new minerals that only come from planetary interaction and/or Dust districts. These new minerals would be necessary for making all manner of Dust equipment. There are a couple of ways I see thi...
- by Zondervin Tau - at 2013.02.13 22:24:00
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6. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
I like the idea of having prone in the game. Maybe even as a dropsuit feature. My suggestion is that while prone all hits you take a equivalent to head shots. Make it really risk vs. reward.
- by Zondervin Tau - at 2012.09.21 16:51:00
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7. [Request] Make it harder to delete a character - in Feedback/Requests [original thread]
The other day I logged in right before my 3 yr old's bedtime (you see where this is heading). I was going to check out skills and market, put him in bed and then play. Anyway, got called to help the wife out. Junior proceeds to "play" with the con...
- by Zondervin Tau - at 2012.08.27 19:38:00
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8. [Suggestion] Forge gun improvment - in Feedback/Requests [original thread]
Ziggie Smalls wrote: Zondervin Tau wrote: So when using the forge gun you do not have cross hairs. Instead you get a large-ish box looking thinky. My suggestion is that this target box should change to cross hairs when your forge gun is poin...
- by Zondervin Tau - at 2012.08.17 20:31:00
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9. [Suggestion] Forge gun improvment - in Feedback/Requests [original thread]
So when using the forge gun you do not have cross hairs. Instead you get a large-ish box looking thinky. My suggestion is that this target box should change to cross hairs when your forge gun it pointing at any vehicle. That simple. Zon
- by Zondervin Tau - at 2012.08.17 19:22:00
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10. [REQUEST] Armory in the personal quaters and a hangar - in Feedback/Requests [original thread]
Just make the hanger etc holographic. there problem solved. Zon
- by Zondervin Tau - at 2012.07.26 14:53:00
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11. How to know if someone is a good dropship pilot. - in Feedback/Requests [original thread]
My suggestion is to have a rating system. Something like: ((Avg dropship life time in minutes) x (Avg dps output per minute)) + (+bonus per rep cycle) (+bonus for surviving significant damage) (+ insert bonus here) So this might look like: (5 m...
- by Zondervin Tau - at 2012.07.25 21:31:00
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12. [Request] Show ISK loss after a match. - in Feedback/Requests [original thread]
This would probably be very easy to implement. There are three things (or so) I would like to see: 1 - The total isk of what I used up in the battle. This is based on the purchase price of the gear when I bought it. 2 - Replacement cost of gear ...
- by Zondervin Tau - at 2012.07.18 00:47:00
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13. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
Rule #76 - No Excuses, play like a champion.
- by Zondervin Tau - at 2012.07.17 23:56:00
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14. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
Lets talk strictly about being red lined for a second. This is a crapy place to be but I will agree that, frankly, its your own fault. I also agree with an eariler post that said you need a scout build to run fast and drop an uplink. That kinda sa...
- by Zondervin Tau - at 2012.07.17 20:31:00
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15. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
Ok, Hear me out. I know lots of people want none of this but I believe I have a workable solution. On spawn you have1,2,3 sec of total immunity (CCP can figure out the length of time). If you do ANYTHING you lose your immunity. What that time ...
- by Zondervin Tau - at 2012.07.13 21:20:00
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16. Needed changes to active skill boosters - in Feedback/Requests [original thread]
The 1, 3, & 7 day boosters as they stand now are fine. I have no argument against them. I would like to see the addition of skill boosters by-the-hour of in game time. See CoD Elite for how this works. As gaming is not my primary hobby I would...
- by Zondervin Tau - at 2012.07.02 01:07:00
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